[ Parent-Child ] Flashing Shuttlecock Workshop April 3rd

March 30th, 2016 § 0 comments § permalink

报名参加 Sign Up 时间:4月3日,17:00 -18:00 见过用电子制作的毽子吗? 每当踢一下则会发光,在傍晚和夜间玩将成为一道亮丽的风景。本次工作坊将使参加者体会电子焊接、制作、运动和合作的快乐,接触一些电子、力学的知识。 你会在工作坊中学习: – 电子焊接 – 电路原理 – 毽子构成 – 毽子的运动 *** 警示:焊接操作有一定风险,请注意安全。未成年人请家长陪同(陪同家长不另外收费)。*** Time: April 3rd, 17:00 – 18:00 Shuttlecock is a traditional Asian game in which players aim to keep a heavily weighted shuttlecock in the air by using their bodies, apart from the hands. To attract kids’s interest on electronics, we embed LEDs inside shuttlecock to make it blink when people kick it. It will create a much more fun and appealing experience for sports in the evening. Play it at night for even more fun! In this workshop, participants will learn – How to solder and – Build a basic circuit – Structure and mechanics of shuttlecock ***Caution: There are maybe some risks in Soldering, Parents please take care during this step.***]]>

Python零基础入门 3月27日|Python Beginners Workshop Mar.27th

March 22nd, 2016 § 3 comments § permalink

上海静安愚园东路28号3号楼一楼 新车间 pythonlogo报名参加 Sign Up 时间: 3月27日,周日,14:00 – 17:00 个人简介: lisper前DFRobot软硬件工程师,现为自由职业者。 工作坊介绍: Python零基础入门,Python是一种简单易学,功能强大的编程语言。它有高效率的高层数据结构,能够简单、有效地实现需要的功能。Python语法简洁,是解释性语言。在大多数平台上,对于众多的领域,Python都是一个理想的开发语言,特别适合应用的快速开发。本次工作坊的主要内容包括Python的基本概念,基本语法,常用库的使用,最终将带大家用Python完成一幅属于自己的计算机画作以及(可选)完成一个带有图形界面的简单计算器。 工作坊架构: ●Python基本语法 ●Python及常用库的安装使用 ●用Python自动从网络下载资源 ●用Python在屏幕上画画 ●用TKinter库开发GUI程序 此次工作坊能帮助您: ●了解编程的基本概念 ●了解Python是什么,能做什么 ●用Python完成一些简单的项目 ]]>

[时间调整]四旋翼飞行器工作坊 4月8日|Racing Drone Workshop April 8th

March 21st, 2016 § 4 comments § permalink

上海静安愚园东路28号3号楼一楼 新车间 屏幕快照 2016-03-14 下午1.16.23报名参加 Sign Up Notice: Due to not enough sign-ups, the drone workshop puts off to April 8th – April 9th. Because the instructor needs to buy material in advance, so please sign up before April 2nd. Workshop descrition: Build your own high speed drone! Kit consists of everything you need to get into the drone hobby ( including remote control). Capable of flying Kilometers away and can climb hundreds of meters into the sky. You may also install modules such as camera, sonar, Gps, great platform for your future projects. The drone is entirely made of extremely strong and light carbon fiber, it is almost impossible to break. Note: This is NOT a toy Kit Fee: Option 1: filght control system uses APM XinCheJian Member: 3200 XinCheJian non-member: 3400 Option 2: filght control system uses PIXHAWK. This option also includes how to use cellphone plan the drone’s flight route. XinCheJian Member: 3700 XinCheJian non-member: 3900]]>

Kossel Mini 3D打印机DIY制作坊 3月19日|DIY Kossel Mini 3D Printer Mar.19th

March 14th, 2016 § 0 comments § permalink

上海静安愚园东路28号3号楼一楼 新车间 4报名参加 Sign Up 时间: 时间:3月19~20日,周六日,9:00 – 17:30(酌情延长) 报名人数:5-10人(满五人即开课) 建议年龄:10岁以上(儿童最好家长陪同) 电脑需求:自带电脑(务必win系统) 报名时间截止:3月13日 团队简介: Arch_make是由三个建筑师组成的创意小团队,主要致力于创意产品和数字化设计相结合。其中技术负责人吕翰林(Archarry)是“上海同济城市规划设计研究院–技术开发中心”参数化设计与研究团队成员,也是雅诗设计研究室的负责人,有多篇数字设计相关的论文发表,目前致力于开发让工作变得轻松高效率的计算平台。 工作坊介绍: 当3d打印已经慢慢被大家所熟知的现在,你是否想要一台自己亲手组装起来的3d打印机呢?在这个工作坊你能很简易的学习到kossel 3d打印机的工作原理,并且能够自己改进和极其容易的维修。有很多小伙伴在一起创新并解决常见的问题,使你能够无忧的创造出属于自己的3d打印作品。 kossel 3d 打印机 具有优点: 1,结构简单、打印件少(DIY首选) 2.运行平滑,水平急转的惯性小 框架稳定 3,打印速度快 工作坊架构: 1,3d打印机基本类型及原理介绍 2,kossel 3d打印机diy组装 3,3d打印机具体操作及软件工具的讲解 4,3d打印机常见问题排查讲解 此次工作坊能帮助您: ●系统认知kossel3d打印机运作原理 ●亲手制作一台自己的3d打印机 ●体验diy创作的快乐 ●把想象力和创造力变成现实 ●体验梦想变成现实的成就感 ●通过创造来解决生活中遇到的实际问题 3d打印机作品 屏幕快照 2016-03-08 下午12.14.34 第一次工作坊活动照片(1月23日) 屏幕快照 2016-03-08 下午12.14.47 主讲人的联系方式: 如果有任何疑问可以选择一下几种联系方式与我取得联系 微信:archarry QQ:514248050 邮箱:[email protected] 电话:15601786625 费用: 新车间会员:2600元/人; 非会员:2800元/人]]>

游戏设计原理 3月13日|Fundamentals of Successful Game Design Mar 13th

March 8th, 2016 § 3 comments § permalink

上海静安愚园东路28号3号楼一楼 新车间 屏幕快照 2016-03-08 下午12.26.34报名参加 Sign Up Time: 13:00 – 17:00, Sunday, Mar.13th Personal biography: Inspired by Bill Watterson’s Calvin and Hobbes, Alec Walker has been inventing games ever since he was four. His passion for game design led him to create an early mod and editor interface for Westwood Studios’ Command and Conquer games, and he went on to invented several sports in college and board games in graduate school. Alec studied game design in Stanford’s d.school, and ever since he has been bringing game design methods to creative fun lovers around the world. Workshop description: This workshop will focus on empowering game lovers with a general process useful in creating their own games. The workshop is low-tech, hands-on, and interactive, and it will feature theories and strategies from game making gurus from the Silicon Valley, including Reid Hoffman, the founder of LinkedIn (who is a hobbyist game designer!); Mark Pincus, the founder and CEO of Zynga; and Stanford game design theory collaborators Mathias Crawford and Michael St. Clair. We’ll be covering game design at a higher level, exploring the context and methodologies useful to game designers in many contexts: sports, board games, video games, and experience design. We’ll deep dive into analysis of popular game design tactics and explore a few short case studies together. Then we’ll open the workshop for participants to put the material to use directly and design a game right there in XinCheJian! Workshop structure: 1. Ice-breaker and priming exercise. 2. Short, interactive history of games. 3. Categories of games and their key elements. 4. Conceptual overview of major reward types. 5. Concepts of Core Loop and Discreet Game Mechanic. 6. Best practices in storyboarding and prototyping. 7. Open game design. 8. Game demos from workshop participants. This workshop can help you: Have a process to go through whenever you want to invent a new game. Learn specific tactics and general best practices for design of successful games. Meet fellow game design enthusiasts and collaborators. Develop creative confidence. Bring home a game that you made and that you can play with your friends. What to expect: The workshop will be highly interactive. Expect to share ideas in front of others, to move around the room, to try crazy new ideas that might fail, and to laugh and play together. Note that when we say the workshop is low-tech, we mean that it is not a coding workshop. We will cover a few points about successful architecture and game mechanics very relevant for video game designers, but our goals for this workshop are to inspire participants to interact creatively in the context of game design and to come away with strong understanding of powerful methods as well as some working prototypes of self-made games. Who should enroll: This workshop is geared towards game design enthusiasts of all ages, although we recommend that participants younger than 12 years stick with a parent during the workshop. Some of the conceptual theories are slightly advanced, and the workshop will be taught in English, but we will have translators on-hand to assist, and the most valuable learnings will be from the exercises, for which English language is not required. What to bring: A pen and some paper. An open mind. Plenty of energy. If you have any questions, you can contact the workshop organizer. WeChat: alec_walker Fee: Workshop: RMB 200; RMB 150 for XinCheJian members. Please sign up in advance to reserve a spot. Attendees who show up without sign up or informing the host will need to pay double price! Space is limited, so we will be accepting sign ups on a first-come, first-served basis. Thanks for understanding. ]]>

Where am I?

You are currently viewing the archives for March, 2016 at 新车间 [XinCheJian].